Pengembangan Media Audio Visual Menggunakan Contextual Teaching and Learning (CTL) dalam Pembelajaran Menulis Paragraf Narasi pada Siswa Kelas VII SMP The Development of Audio-Visual Media Using Contextual Teaching and Learning (CTL) in the Learning of Writing Narrative Paragraph for Class VII Students of Junior High School
Main Article Content
Abstract
The purpose of this study was to develop an audio-visual media design in learning to write narrative text using the Contextual Teaching and Learning model and to determine the feasibility of audio-visual media designed for learning in junior high schools. This development is expected to help teachers in the learning process and attract students to participate in learning to write narrative paragraphs actively. This development research uses a qualitative approach with a development model, according to Alessi and Trollip (2001). Initial data were obtained for needs analysis before developing instructional media. Meanwhile, the data validated by design experts, linguists, and material experts are used to determine the feasibility of the media that has been developed. The data collection was done by using a questionnaire method. Development is carried out in three stages, namely planning, design, and development. The results of the due diligence of the three experts are as follows. The results of the media expert's feasibility test got a score of 40 with a percentage of 90.91%, so it was categorized as very feasible. The linguist gave a feasibility test score of 22 with a percentage of 91.67% and was categorized as very feasible. The feasibility test of the material expert scored 42 with a percentage of 87.5% and was categorized as very feasible. Based on these results, it can be concluded that the developed audio-visual media has met the very feasible criteria.
Downloads
Article Details
Every work in Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a CC BY-SA 4.0 DEED Attribution-ShareAlike 4.0 Internationalthat allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
References
Ardiyanti, W., Safitri, S., & Susanti, L. R. R. (2019). Pengembangan Media Pembelajaran Menggunakan Windows Movie Maker pada Mata Pelajaran Sejarah Kelas XI Sekolah Menengah Atas. Criksetra: Jurnal Pendidikan Sejarah, 8(1), 53–72. Diambil dari https://ejournal.unsri.ac.id/index.php/criksetra/article/view/7442
Arsyad, A. (2016). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Devi, P. C., Hudiyono, Y., & Mulawarman, W. G. (2018). Pengembangan Bahan Ajar Menulis Teks Prosedur Kompleks dengan Model Pembelajaran Discovery Learning Menggunakan Media Audio Visual (Video) di Kelas XI SMA Negeri 1 Samarinda. Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya, 1(2), 101–114. https://doi.org/10.30872/diglosia.v1i2.13
Hasibuan, M. I. (2014). Model Pembelajaran CTL (Contextual Teaching and Learning). Logaritma, 2(1), 1–12.
Munandar, A. H., & Surjono, H. D. (2017). Pengembangan E-Learning Berbasis Moodle untuk Meningkatkan Pemahaman Isi Teks Anekdot pada Siswa SMA Kelas X. Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan, 4(1), 1–12.
Nurhadi. (2002). Pendekatan Kontekstual (Contextual Teaching and Learning). Jakarta: Direktorat Jenderal Pendidikan Dasar dan Menengah, Departemen Pendidikan Nasional.
Santyasa, I. W. (2011). Pembelajaran Inovatif. Singaraja: Universitas Pendidikan Ganesha.
Sudjana, N. (2005). Media Pengajaran (Penggunaan dan Pembuatannya). Bandung: Sinar Baru Algensindo.
Syah, I. M., & Risnawati, S. (2019). Keefektifan Media Video terhadap Aktivitas dan Hasil Belajar Narasi di SD. Elementary, 7(1), 137–148.
Winaya, I. G., Santyasa, I. W., & Rasana, I. D. P. R. (2013). Penerapan Pembelajaran Kontekstual Berbantuan Video untuk Meningkatkan Prestasi Belajar Menulis Narasi Siswa Kelas VII-5 SMP Negeri 3 Banjar Tahun 2012/2013. Jurnal Teknologi Pembelajaran Indonesia, 3(1). Diambil dari https://ejournal-pasca.undiksha.ac.id/index.php/jurnal_tp/article/view/730
Yulianti, U. H. (2020). Pengembangan Media Pembelajaran Interaktif Menulis Teks Hasil Observasi Bermuatan Konservasi bagi Peserta Didik Kelas VII SMP. Jurnal Pendidikan Bahasa dan Sastra Indonesia, 9(1), 1–7.